#pragma once
#include "irrlicht.h"
#include "EyeStereo.h"
#include "Cursor.h"

class Scene{
	public:
		Scene(irr::IrrlichtDevice * device);
		void createScene();
		bool drawScene();
		Cursor * addCursor(irr::s32 id);
		void activateMenu(bool activateMenu);
		
	private:
		irr::IrrlichtDevice * device; 
		EyeStereo * stereoRenderer;
		bool drawMenu; // indique si le menu doit apparaitre ou pas
};

